Happy Hatches can lay up to 16 eggs over their entire adult life (95 days), one of which will be needed to repopulate the stable therefore, over a hatch's entire 100 cycles of occupying a stable, it will provide 15 eggs for the colony. This is roughly 544 kcals in meat (or 680kcal in barbecue) per cycle, meaning in theory you need 1.838 (or 1.47) hatches per dupe. Happy Hatches take 5.88 cycles to lay an egg. A hatch provides 2,000 grams of meat when slaughtered, which translates to about 3,200 kcals of food, 4,000 when cooked into barbecue. Tips Hatch Farming for Meat and Eggs Ī Duplicant requires 1000kcal per cycle on normal difficulty settings (default). They retain the "tougher" stats of the Stone Hatch and thus are dangerous to fight alone should you order your dupes to attack one. They will eat a 100 kg of ore, "refining" it into 75 kg of Refined Metal. They eat metal ore exclusively, and instead of producing coal, they produce Refined Metal of the corresponding ore instead.
Water cad hatch free#
No critter can break out of wrangling, not even these, and wrangled critters will not break free if they are shot at either.
This variation is considerably tougher than normal hatch, with more hp and attack, and caution should be used when attempting to kill it as it could severely injure or kill a lone dupe. If fed Copper Ore, Gold Amalgam, Iron Ore, or Wolframite the Stone Hatch has an increased chance of producing a Smooth Hatch egg. They also consume some Raw Metals, such as Copper Ore or Iron Ore, producing an equal volume of coal in exchange. They consume primarily mineral materials such as Igneous Rock. Stone Hatch are flinty grey and have a thickened, rocky appearance. However, when attempting the Carnivore or Locovore Achievements, Sage Hatches can be a way to make use of otherwise useless Dirt and Fertilizer. Algae is better used for oxygen production or Pacu farming, while slime can be stored underwater to prevent offgassing and used to farm Dusk Caps. It can convert 100% consumed mass into Coal.Īs you will likely have many more minerals than organics, it is usually more efficient to use normal or stone Hatches for coal production, and to use Pokeshells or Compost for Polluted Dirt or expired food disposal. Sage Hatch has the highest conversion rate among all four variants. It is completely indifferent to bacteria or spoilage, and effectively consumes otherwise spoiled, inedible or over abundant organics your dupes can't use. It consumes almost exclusively organic compounds, including Polluted Dirt, slime, and algae, alongside every normal foodstuff your dupes eat such as Meal Lice. Sage Hatch have a glossy green color, and a green diet to match. If fed Dirt, it has an increased chance of producing a Sage Hatchling Egg. If fed Sedimentary Rock, it has an increased chance of producing a Stone Hatchling Egg. It provides a minor decor bonus (+10) in its immediate radius.
It eats a wide variety of the same foodstuffs your duplicants subsist on, along with some minerals, and produces coal in return. The Hatch that is the purple, toothy critter your Duplicants seem to stumble upon in their initial excavations.
Water cad hatch how to#
The final variant provides a refining service that is otherwise heat intensive, power hungry and time consuming.įor details on how to get the different variants, see Critter Morphs. Along with the plain hatch, two of its variations provide a greatly diversified diet that may be better tailored to the needs of your colony's coal production. The Hatch has four variants, each with its own varied diet preferences. Because of this, food is not a good diet if you want your hatches to provide the coal for a Coal Generator. However, they only eat a few grams of food and thus only convert it into a few grams of coal. Note that regular hatches and sage hatches can also eat food. regular hatches eat 140 kg of solids and convert them into 70 kg of coal). Hatches convert a certain percentage of the eaten mass into another resource (e.g. It drops 3200 kcal (2 kg) of Meat on death. If there few starting surface hatches, simply excavate some of the starting biome to quickly encounter more. These DO include natural tiles with "buried object" in them and are surround on all sides by other natural tiles. It burrows into natural tiles with a hardness of 20 or lower to hide for the day time, and the tile in which it's burrowed can be dug up to encounter the creature. This creature is nocturnal and eats minerals in its path.